Medical Facilities

Natural Heals -
For each full night's rest, the character recovers one wound, regardless of the character's current state of health. At the end of each full week of rest, the character may attempt a Resilience check to recover from one Critical Injury. The difficulty is equal to the Critical Injury's severity rating. On a successful check, the character recovers from the Critical Injury and is no longer affected. On a failed check, the character retains the Critical Injury effect, but still recovers one wound. An advantage result means the character can heal one additional Critical Injury.

Bacta Heals -
A wounded character recovers at a rate of one wound every two hours. An incapacitated character recovers at a rate of one wound every six hours. At the end of each twenty-four-hour period, the character may attempt one Resilience check to remove one Critical Injury. The difficulty is equal to the Critical Injury's severity rating. On a successful check, the character recovers from the Critical Injury and is no longer affected. On a failed check, the character retains the Critical Injury effect, but still recovers one wound. For each wound or critical healed in this way a bacta liter is used.

Verdant Station currently only has 2 Bacta tanks and thus can only heal 2 individuals at a time in this way.

Medical Care from Doctors -
To alleviate rolling while in between sessions each doctor may heal 1 wound for each green die and 2 wounds for each yellow die in their medicine ability.

Down Day Activities -
While a character (PC or NPC) is below 50% of their total health or has a critical injury he/she may not perform down day duties except for heal checks.

RAW-
Medicine check can be in accordance with RAW by PCs as Normal at the end of a session.

=== Squad/Squadron Trained in Medicine: === After the session is complete a single trained Squad or Squadron mate may make a medicine check to save their squad mates. He/She will get one check for the whole squad. The difficulty of the check will be 1 purple (additional setbacks may apply) The number or uncanceled successes will be the number of squad/squadron mates that the medic is able to save. He may save additional squad/squad Mates for every 2 uncanceled advantages.

Also if the medic is down he cannot save members of his team. He can be saved by a PC or named NPC.

Finally there may be times when the check is not authorized. For example if team members fall into a pit of lava, there just dead no saving them from that.

Medical Treatment Requests
Captain Barn is the Whisper Base Chief Doctor and thus may assign medical droids or Named NPCs to assume medical duties during down time. He is the only one who can approve medical requests below.